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Euclideon’s Unlimited Detail: a hands-on

Bruce is the better looking guy on the left

In recent days I wrote about the latest video released by Australian developers Euclideon, who are behind the ‘Unlimited Detail’ engine. In that article I claimed the video was a pretty effective rebuttal of some of the criticism / cynicism amongst the gamer community in particular.

Thanks to a convergence of schedules and geographies, I actually had the opportunity to have a hands-on with the engine myself on Friday night. CEO Bruce Dell, having just gotten off a plane from the UK, spent some time talking about his recent trip to Gamescom in Germany, the work he has on his plate and the level of interest the engine is receiving. Then it was onto some ‘play’ time. After 10 minutes or so of navigating the demo (the same one shown in the video), a few things struck me:

1. The absolute smoothness of the navigation experience

2. The fidelity of the graphical experience

3. It was all done on a bog standard PC laptop

4. If the same level of quality and smoothness continues after full animation capability is integrated, that this is going to be one groundbreaking piece of technology.

5. If good consumer content creation tools are integrated with the engine, current virtual environments such as OpenSim and Second Life should be very, very concerned. Or at least be looking at licensing the technology.

I for one am excited to see what comes out the other end of Euclideon’s self-imposed media blackout over the coming months. As I said to Bruce on the way out from our meeting: he should make the best of the time out of the spotlight, because if he pulls off what he’s aiming for, it will be the last time he’ll have that luxury.

Photo courtesy of Phil Testa.

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Euclideon and Unlimited Detail: no cookies for you…yet

A couple of weeks ago I ran a story on a potential new 3D engine called Unlimited Detail. I was particularly intrigued on the information supplied because of its claim of massively increased levels of detail – something that’s crucial in areas like simulation for the sciences, education and health professions.

The feedback on that initial story was interesting. Like the wider reaction in the gaming and IT industries, there was overwhelming scepticism toward the claims Euclideon were making. I even had one trusted friend who knows a bit in the area say “I can’t believe you ran the story – his stuff has been debunked”. Not being technically competent in the mechanics of polygons or voxels, I could only shrug my shoulders and say that there seemed to be something in this and perhaps the approach was so disruptive that it challenged the mindset of most people. Or – the criticism was legitimate.

Since then, the brains behind the operation, Bruce Dell, has taken part in a 40-minute video interview to rebut some of the criticisms put forward. The video (shown below) is effective in its aim of putting to bed some key criticisms, including the lack of shading or animation in the videos shown.

The video also shows very clearly how aware Euclideon are of the criticisms being made. Some time is taken to rebut line by line the criticisms made by Minecraft’s Notch. Dell then goes on to strongly emphasise that the proof is in the final baked cookies, and that currently people are making criticisms based on a partially cooked product – albeit one that Euclideon allowed to be sampled via their original videos. Having learnt from that, the assertion is being made now that there’ll be no more taste-testing until the technology is complete.

Anyway, do spend the time having a look for yourself:

Other highlights for me included some more distant history on Dell and his drive to develop the engine, some interesting insights into the reaction from games companies and other corporates to the technology, and how Euclideon is now being funded. The real-time demo is the icing on the cake.

Over to you: do you remain cynical, and if so, what are your concerns? For what it’s worth this video confirms to me that the cynics may actually be quite wrong. Bruce Dell and the team at Euclideon may not be the Messiah of 3D environments (although I wouldn’t rule it out), but they don’t seem to be naughty boys either.

I for one am fascinated to see what the next 18 months brings.

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