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Virtual Adultery and Cyberspace Love screening on SBS

Virtual Adultery and Cyberspace Love is a documentary originally screened in early 2008 on the BBC. It’s worth remembering that context, as regular Second Life residents may find watching a little frustrating otherwise.

The documentary follows people who’ve met in Second Life, and the ramifications that has had on their real world relationships. I’ve seen about half of the total content of the documentary and overall I’d say it’s worth a watch, but it’s not as engaging as say the local Alter Ego.

The more discerning Second Life resident will be dismayed at how there’s yet another tawdry and narrowly focused portrayal of life in-world. For me, it was a two-sided experience: annoyance at some of the portrayals but also an acceptance that as a documentary it certainly captured the emotions of the people involved.

Virtual Adultery and Cyberspace Love screens tonight on SBS at 10pm AEDT.

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Interzone’s Football MMO: local conflicts

In 2008, we mentioned the upcoming release of Interzone Futebol, a sporting MMO with some promise.

Over the past week, issues between local developers employed at the Western Australian office of Interzone and the US-based head office came to a head when Interzone’s VP of Business Development, Mike Turner, was confronted by employees.

Game Developer blog Tsumea have a good wrap of events, and for lots more detail, this blog has it in spades (and the Interzone Games URL now redirects to the blog). Finally, Interzone CEO Marty Brickey has responded to the allegations made over at Kotaku, as Seamus Byrne broke the story there in a big way.

The WA developers created the piece below to illustrate the context of what has been going on:

Like any disputes around intellectual property, employee entitlements and job security, it can be near impossible to get a clear overall picture. The video in question shows a bunch of obviously frustrated / angry employees and a defensive CEO not wanting to answer questions on the spot to a camera. The only certainty is that once it has reached to this stage, things have broken down to a level where no-one is likely to see a beneficial outcome.

One of the least certain aspects is why the transfer of game assets from Australia to Collision Games in Ireland – although the touted financial issues would likely be the driving force. Nor is there any reaction from publisher Gamigo on the situation.

The wash-up locally for this, is that Interzone Futebol may still see the light of day, but whether those who’ve worked on it to date get to share in those results is far from certain and arguably very unlikely.

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UWA’s Machinima competition: beauty and success

On Monday the University of Western Australia in Second Life had a bash to announce the winners of its MachinimUWA Challenge. What started out as a L$10,000 prize ended up as L$215,000 thanks to the entries being viewed by the University’s Vice-Chancellor, Professor Alan Robson.

You can view each of the entries below, with the descriptions all provided by the UWA’s resident dynamo, Jayjay Zifanwe. If you take the time to view each, you’re likely to agree that the overall quality of entries has been very strong. I don’t envy the 12-member international judging panel for the decisions they had to make on the shortlist of thirteen. The final results were:

Winner
CISKO VANDEVERRE, Berlin, Germany
SEEK

“The judges thought that this was an absolute firecracker of a Machinima with a brilliant and very different approach. This had wonderful humour, amazing visual effects, great quality of editing and remarkable camera control.”

Second Prize
BRADLEY CURNOW, Perth, Australia
MachinimUWA: Art Architecture, Research, Teaching

“With Bradley’s work, the judges felt this had wonderful velocity with fantastic cutting to music transients, an epic soundtrack and showed off the “4 main elements” to great effect.”

Third Prize
COLEMARIE SOLEIL, Florida USA
UWA Machinima Challenge Submission

“ColeMarie’s brilliant modern and edgy piece was another favourite. Responding to the announcement, she said, ‘I would like to thank all the artists involved in the creation of the UWA sims,and to UWA in particular, for this terrific opportunity to creatively express myself. To all my friends who gave me my space and understood how much working on this project meant to me, to JayJay for asking me to make this video, and Surrealia Anatine for getting me into machinima to start with. To energy drinks for keep me working late into the night, and Bryn Oh for ‘subtle’ yet threatening encouragements to finish this video.’ ”

Honourable Mention
MASTERDARK FOOTMAN, Dallas, Texas, USA
The Heart of UWA

(video unavailable)

Honourable Mention
CHANTAL HARVEY, Maastricht, Netherlands
University of Western Australia in Second Life

Honourable Mention
LASLOPANTOMIK YAO, Barcelona, Spain
MachinimUWA

Finalist
PYEWACKET BELLMAN, New York City, USA
University of Western Australia in Second Life

Finalist
SOPHIA YATES, Lancaster, Massachusetts, USA
The Challenge – Architecture, Teaching, Research Arts on the UWA sims

Finalist
IONO ALLEN, Paris, France
Seek Wisdom

Finalist
GLASZ DECUIR, San Sebastian, Spain
MachinimUWA: UWA in Second Life, Achieving International Excellence

Finalist
NOVA DYSZEL, Toronto, Canada
UWA in SL Challange

Finalist
MASTERDARK FOOTMAN, Dallas, Texas, USA
UWA Jan 2010

(video unavailable)

Finalist
SOPHIA YATES, Lancaster, Massachusetts, USA
Second Life Virtual University of Western Australia

Details of Judging Panel

1. Professor Alan Robson (RL) – Vice-Chancellor, The University of Western Australia
2. Professor Ted Snell (RL) – Director, Cultural Precinct, The University of Western Australia
3. A/Professor Wade Halvorson (RL) – Lecturing in Marketing, Business and Electronic Commerce, The University of Western Australia
4. Colin Campbell Fraser (RL) – Principal Adviser (External Relations and Advocacy),
Vice-Chancellery, The University of Western Australia
5. Kelly Smith (RL) – Director, International Centre, The University of Western Australia
6. Jon Stubbs (RL) – Director, Student Services, The University of Western Australia
7. Susana Willis-Johnson (RL) – Marketing Manager, The University of Western Australia
8. Dr Carmen Fies (RL) – Assistant Professor, The University of Texas at San Antonio
9. Torley Linden (SL) – Linden Labs
10. White Lebed (SL) – Lead of Burning Life Art Department, Curator
11. Raphaella Nightfire (SL) – CEO SW&MB Fashion Productions, CEO Evane Model Agency, Snr Writer Best of SL Magazine
12. Jayjay Zifanwe (SL) – Owner of The University of Western Australia (SL), Creator & co-host of the UWA 3D Art& Design Challenge

The final word from Jayjay Zifanwe:

“In the words of Torley Linden as he was being TP’ed out at the end of the ceremony to attend to Viewer 2.0 matters, ‘This has been awesometastic!’. Yes Torley. It has indeed.”

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Discussion on internet filter on Tonight Live is… live!

As mentioned previously, I had the pleasure of appearing on Tonight Live with Paisley Beebe. The topic of discussion was the Commonwealth Government’s proposed internet filtering legislation and its potential impact on virtual worlds.

Paisley asked some incisive questions that helped set the scene for both the challenges and opportunities the legislation may provide. As I say in the interview, I’m confident environments like Second Life won’t be heavily impacted by the legislation, assuming those of us affected ensure the government understands the issue.

Aside from that discussion, there’s some great music from Frets Nirvana and an interesting discussion on virtual pets with Sapphira Laval. Here’s the full show for you to view:

A big thanks to Paisley for the invitation to appear and to Bliss Windlow and AutumnFoxx Sutherland for their assistance in the lead-up. If you haven’t already, do check out the enormous stable of shows that Treet.TV offer: they are an Australian success story to say the least.

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Internet filtering and virtual worlds: Tonight Live discussion

I’m really pleased to be a guest on tomorrow’s Tonight Live With Paisley Beebe. Paisley is an Australian singer and broadcaster we’ve profiled before, and Tonight Live is arguably one of the most popular virtual worlds TV shows around.

Paisley and I will be discussing the background and potential impact of the internet filtering legislation proposed by the Commonwealth Government as well as some 2010 predictions and more. The show is live from 6pm SLT on the 24th January (1pm Monday 25th January AEDT).

If you want to take part, here’s the location of the show, or you can watch it live on the web or anytime afterwards via the Treet TV archive.

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National Portrait Gallery in Second Life

There hasn’t been an enormous fanfare about the launch of the National Portrait Gallery’s doppelganger exhibition in Second Life, but there probably deserves to be. For its first foray into virtual worlds, the Gallery has created an impressive exhibition that beautifully showcases the power of digital artwork.

I asked the architect of the exhibition, Greg More (SL: Dynamo Zanetti) to explain each of the exhibits, which he kindly agreed to do. Greg is a Senior Lecturer in the School of Architecture and Design at RMIT. Since 2002 he’s been primarily engaged in the use of 3D, realtime environments for architecture design visualisation. The RMIT’s island in SL, for RMIT architecture and interior design students, came into existence in early 2007. Greg also happens to be the driving force behind OOM Creative, a local virtual worlds design consultancy

iMirror

Artist: Cao Fei

It seems natural for an exhibition like this to feature machinima, and it’s certainly a striking one that is being shown. Superficially, it’s a montage of Second Life residents’ faces, but the overall effect is much greater.

Greg: “Developed for the Venice Bienale 2007, this is the only work in the show that wasn’t developed specifically for Portrait Island. Space designed to envelope the viewer into a screen experience, and also marks the limits of the landparcel supporting the streaming video.”

CodePortraits

Artist: Patrick Lichty

Aside from the vivid ‘Last Supper’ portrait, which is alone worth a visit, there are also QR codes for each of the portrait subjects, readable by smart phones with the appropriate software installed.

In CodePortraits we can extract these representations from their native environment via Quick Response codes which enable us to watch his archive of footage on our own mobile devices. Viewing these videos on a portable device, that can be played anywhere, at any time, reminds us of the photographs of loved ones and family that we may keep in our wallets, or the earlier tradition of the cameo.

Another fascinating mix of digital media with more traditional imagery.

temporary self portrait in preparation for the singularity

Artist: Andrew Burrell.

The largest work in the exhibition, it’s difficult to provide an explanation of its scope and purpose that’s better than the one provided by the artist himself. In short, the exhibit is a virtual device offering a glimpse of the narratives of the artist’s life, “both remembered and imagined”:

Each of the cubic nodes within the device can forge new connections with its neighbours creating a navigable network of narratives to which the viewer is given access through text and image. The work questions the site of the self and its relationship to the narratives of memory.

Autoscopia

Artists: Adam Nash, Christopher Dodds and Justin Clemens

I have to admit this was probably the exhibit that fascinated me the most. The Autoscopia website explains it nicely, but essentially you enter a phrase such as your Second Life name, and you receive (after a wait) a link to a detailed profile of yourself as found on the internet more widely. Try it for yourself and you’ll likely be surprised with the results.

Autoscopia’s portraits are built using data from internet-based ‘vanity searches’ conducted within the Second Life installation. Each name creates a unique outcome composed of 27 ‘limbs’. Each limb is fed data from websites such as Google, Facebook, Twitter etc, with colours, geometry and audio affected by variations in search volume. Data is then re-published via discrete web pages automatically composed through snippets of text and images collected during the search

iGods

Artist: Gazira Babeli

The experience of entering iGods can be a little disconcerting. The Greek temple exterior contrasts against the impressive experience of having your avatar transposed onto one of the seven ‘sins’ on the inside:

Move a little closer and the clones come to life, morphing into the appearance of the observer’s avatar; replicating their image back at them. Gaz’s hall of mirrors reminds us that, in Second Life, DNA is code and in virtual worlds this code can be replicated or borrowed. This unnerving experience exposes fears associated with identity theft and the often reluctant realisation of personal identification with one’s avatar.

The Wrap

According to Greg, the main approach for the exhibition, and the build, is not to replicate existing notions of portraiture or exhibition space. “Gill Raymond, the curator, set a really open brief for the project, and luckily on my advice we developed the space over a couple of phases, allowing for the environment to evolve, accomodate the artists developing the work, and tie things together with the website content”.

Feedback from visitors to date has apparently been enthusiastic, with a significant cohort of visitors spending more than an hour interacting with the exhibits. Kudos to the National Portrait Gallery for their investment in the exhibition. Alongside the ACVA initiative and the momentum built by the University of Western Australia’s Art competitions in Second Life, it’s fair to say that Australian art in the virtual world is an incredibly lively part of the wider art community.

Check it out in-world

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UWA Art 3D Art and Design competition: December 2009 winners

The University of WA’s 3D Art and Design competition continues its significant momentum, with the December 2009 winners now announced. The full announcement below, plus you can view pictures of all the entrants on the UWA in SL blog.

As on of the finalist judges, each month makes me more nervous as I realise the depth of talent amongst the artists that have submitted so far. As always, have a look for yourself - the range of art and sculpture is astounding. The December round saw more than 70 entries across the different categories, so it’s an understatement to say there’s lots of interest.

The winners announced:

Igor Ballyhoo & Patch Thibaud truimph in DECEMBER ROUND of UWA 3D Art & Design

Two incredible works took out top honours in the December Round of the UWA 3D Art & Design Challenge announced on the 10th of January at the University of Western Australia’s IMAGINE Challenge Art Platform. On the tie-breaker ‘Chaos In Order’ by Igor Ballyhoo took the top IMAGINE art prize over Anyunie Daviau’s ‘Araucaria Artist Book’ (which won the Artist Book Prize), and renowned architect Patch Thibaud’s submission called ‘UWA Cultural Precinct Nexus’ beat all comers and set a new standard for the FLAGSHIP Challenge.

Igor also took the People’s Choice Award in another close battle that saw over 300 votes cast. This time it was neck and neck with ‘The Cub Rescue’ by Really Scrabblebat and came down to the final hour of voting. An amazing double by Igor, becoming the first to top both categories!

Stunned by the awards win, Igor said, ” I thank all people that voted for my work and I thank the amazing J.S. Bach for inspiration”

The Flagship Build of Patch Thibaud is true masterpiece and has already received a lot of attention in architecture circles. Frolic Mills, a judge for the Grand Prize and CEO of BOSL & CO said, “Patch has been an inspiration to many here in Second Life: From his first build, ‘The Best of SL Boulevard’ to ‘Ciudad de Mexico’ he has received outstanding critics even from people like SL CEO: Mr. M Linden. But what is trully remarkable about his University of Western Australia enty is that Patch was able to build something that can totally be executed in Real Life and that fits right in with the purposes of the University. I would love to see this art gallery come to life in the real world some day! Well done Patch and congratulations!”

Commenting after his win, Patch said, “The University of Western Australia is doing a wonderful thing, in their Flagship Challenge, for architecture in Second Life. The idea of encouraging creations in SL that could be used for a real world building is an innovative and exciting use of Second Life as a design tool, and further strenghthens the relationship of SL with real world applications. And I think the inclusiveness and openness of the process is an inspired and fertile platform for encourageing the arts in SL in general.”

The build can be seen here through the end of January: http://slurl.com/secondlife/University%20of%20WA/70/128/1999

A record total of 69 entries were submitted for the IMAGINE challenge for December and 5 entries to the FLAGSHIP. Professor Ted Snell, Director of the UWA Cultural Precinct (RL), Chair of the judging panel, had this to say about the entries this month:

“The range of works submitted in December was extremely impressive with a much larger number of entries moving on from technical competence in rendering images and objects to speak with an original voice and engage audiences in a conceptually challenging and intellectually rewarding encounter. The winning works were reflective and thought provoking, using the medium as a means of exploring ideas and concepts rather than merely re-presenting borrowed images or reworking existing concepts. They remain vividly in your memory after the screen has been switched off.

The architectural winner displayed a high level of sophistication and combined extraordinary technical competence with intellectual rigour and practicality. ”

At this point, the Challenge has reached 6 continents of the world, with only Antarctica out of the mix. Canada, the USA, the UK, Scotland, England, Spain, Italy, France, Brazil, Chile, Denmark, Holland, Ireland, Portugal, Austria, Serbia, Tunisia, Germany, Japan and Australia are all represented!

A number of other awards were also presented including the the ‘Best Non-Scripted Art’ prize taken by Sistagrlro Wei with ‘Black Soils Plains Running Through My Veins’. Other winners included Miso Susanowa, Jedda Zenovka, Nyx Breen, Scottius Polke, LollyPop Congrejo, Asmita Duranjaya and Oldoak Merlin.

The competition is now receiving entries for the month of January. Location is http://slurl.com/secondlife/UWA/64/132/250

A new prize has also been added to the IMAGINE Challlenge, and this is ‘The Casey Cultural Award’, which encourages artists and builders in all disciplines to research Western Australian historic OR contemporary Culture and present a piece which demonstrates aspects of Western Australian culture, ecomony or society.

A Machinima Challenge with a L$60,000 1st prize, closing on the 31st of January has also been announced.
http://uwainsl.blogspot.com/2009/12/machiniuwa-uwa-machinima-challenge.html

WINNERS FOR THE DECEMBER ROUND

Imagine Challenge 1st Prize: ($L5,000 + Custom T-Shirt)
CHAOS IN ORDER by Igor Ballyhoo

Imagine Challenge 2nd Prize: ($L1,250)
AURACARIA ARTIST BOOK by Anyunie Daviau

Best Non-Scripted Entry: ($L1,250 + Custom T-Shirt)
BLACK SOIL PLAINS RUNNING THROUGH MY VEINS by Sistagrlro Wei

Honourable Mention Prize for TECHNICAL BRILLIANCE (L$500)
VECTOR BEEHIVE by Scottius Polke

Honourable Mention Prize for SERENITY (L$500)
RADIANT STALLIONS by Miso Susanowa

Honourable Mention Prize for MESSAGE (L$500)
SPRAY ADDICT by LollyPop Congrejo

Honourable Mention Prize for BODY OF WORK (L$500)
WORKING FOR YOU & ME, DEVOTIONAL TRINITY & MECHANICAL BIRDS by Oldoak Merlin

Honourable Mention Prize for IMMERSION (L$500)
HEART SEED by Jedda Zenovka

FLAGSHIP CHALLENGE – BUILDING DESIGN

Flagship Challenge 1st Prize : ($L5,000)
UWA CULTURAL PRECINCT NEXUS by Patch Thibaud

Flagship Challenge 2nd Prize: ($L1,250)
FUTURELab by Nyx Breen

ARTIST BOOK PRIZE

Artist Book 1st Prize : ($L2,000)
AURACARIA ARTIST BOOK by Anyunie Daviau

Artist Book 2nd Prize: ($L500)
ASMITA’s PHILOSOPHICAL BOOK DISPLAY by Asmita Duranjaya

PEOPLE’S CHOICE AWARD (L$500)
CHAOS IN ORDER by Igor Ballyhoo

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