The Metaverse Journal - Virtual World News<title>» Health Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Mon, 23 Apr 2012 05:51:16 +0000 en hourly 1 http://wordpress.org/?v=3.3.2 Virtual Ability Mental Health Symposium 2012 /2012/04/23/virtual-ability-mental-health-symposium-2012/ /2012/04/23/virtual-ability-mental-health-symposium-2012/#comments Mon, 23 Apr 2012 05:51:14 +0000 Lowell Cremorne /?p=3342 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } I received a message today from Alice Krueger (SL:Gentle Heron) at Virtual Ability Inc, about an upcoming symposium. Save April 28 as the date – there’s an amazing array of speakers and topics. You can read the schedule below or check out Virtual Ability’s blog. The full details: Our society too often takes mental health [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

I received a message today from Alice Krueger (SL:Gentle Heron) at Virtual Ability Inc, about an upcoming symposium. Save April 28 as the date – there’s an amazing array of speakers and topics. You can read the schedule below or check out Virtual Ability’s blog.

The full details:

Our society too often takes mental health for granted and too frequently stigmatizes people with mental health issues. The Virtual Ability Mental Health Symposium 2012, on Saturday, April 28, offers a variety of perspectives for thinking positively about mental health.

Presentations will take place at various locations in Second Life.  The full schedule is posted below, and at www.virtualability.org/symposium2012.

Alice Krueger, president of Virtual Ability, Inc., notes, “A symposium is a formal meeting where individual presentations are followed by discussion. We intend these sessions to encourage audience participation with the presenters and especially with the content the presenters share. Mental health is too important a topic to ignore.”

SCHEDULE, PRESENTERS AND TOPICS

 

COGNITIVE REHABILITATION

PRESENTER: Dr. Tina Garcia

Saturday April 28, 2012, 8:00 am PDT

 

“VODKA AND SALIVA” FROM PAUL BROKS’INTO THE SILENT LAND

READER: Alice Krueger (Second Life Avatar: Gentle Heron)

Saturday April 28, 2012, 9:00 am PDT

Health & Wellness Pavilion, Healthinfo Island, Second Life

Gentle Heron will read aloud (with text) a chapter from Paul Broks’ book Into the Silent Land. This essay explores the nature of self-understanding. We will discuss the viewpoints presented, and think about how we view ourselves as individuals unique among all of humanity.

Author Information: Broks is a consultant in neuropsychology at Derriford Hospital, Plymouth, UK. He was a runner-up for the Wellcome Trust Science Prize, and writes about his work as a neuropsychologist in magazines and newspapers as well as this book of essays.

Presented simultaneously in voice and text.

 

PATHWAYS TO MENTAL HEALTH

PRESENTER: Frank Hannah (Second Life Avatar: Frederick Hansome)

Saturday April 28, 2012, 10:00 am PDT

Blue Orchid Cabana, Virtual Ability Island, Second Life

This lecture introduces a concept of mental health that will probably be new to you. You will be able to use it to develop a rock-solid self concept, learn to make wise choices, accomplish more and improve your relationships.  This approach to optimum mental health helps prevent the mental and physical problems that may otherwise occur. Handicaps don’t count here: everyone can develop optimum mental health!

Presenter Bio:  Frank Hannah (SL avatar: Frederick Hansome) is a retired mental health counselor with over 20 years clinical experience in private practice. He holds a Masters degree in Counseling Psychology from Nova University (now NovaSoutheastern).

In SL, as the alt “Plato Greybeard”, Hannah moderated a philosophical discussion group for about 2 1/2 years at Plato’s Academy. He closed the Academy to use his SL time to promote mental health. Please visit his website: www.PathwaysToMentalHealth.com.

Presented simultaneously in voice and text.

 

WHY VIRTUAL COUNSELING SHOULD BE VIEWED AS ADVANCED TELEMEDICINE

(Keynote Presentation)

PRESENTER:  Dick Dillon (Second Life Avatar: Coughran Mayo)

Saturday April 28, 2012, 11:00 am PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

We will discuss a variety of ways in which the characteristics of virtual world platforms, when used in the service of counseling, are not only as good as “real life,” but usually better.

Among the issues to be reviewed are “24/7 durability,” role plays and scene changes, and “I am my Avatar and my Avatar is me – or NOT”

Presenter Bio:  Dick Dillon has been in the mental health field for over 30 years in a variety of management and administrative positions. He recently left his position as Senior VP of Planning and Development for Preferred Family Healthcare to open his own consultation firm, Innovaision, LLC – dedicated to helping nonprofits realize the potential of using virtual worlds and other technologies.  Through his SL avatar, Coughran Mayo, Dillon has spent over 5 years actively involved in Second Life, working for the NonProfit Commons initiative and building and hosting the Preferred Family HC sim. He has made numerous presentations and been interviewed on Metanomics,  Rockcliffe University’s “Inside The Avatar Studio” program and other inworld news and issues programs.

Presented in voice, with text transcription.

 

COUNSELOR EDUCATION IN SECOND LIFE

PRESENTERS: Dr. Debra London and Dr. Marty Jencius

Saturday April 28, 2012, Noon PDT

 

THE NEUROBIOLOGY OF PTSD

PRESENTER:  Anya Ibor

Saturday April 28, 2012, 1:00 pm PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

The brain is an amazing organ. Injuries such as those which are associated with PTSD may never heal. But the brain is “plastic,” which means the functions damaged by the brain injury can be relearned by other parts of the brain.

Presenter Bio:  Anya Ibor is the Founder and Executive Director of Fearless Nation PTSD Support, a 501c3 NonProfit Organization dedicated to providing free public education, support and advocacy for the understanding of PTSD. Since 2009 Fearless Nation has provided a virtual therapeutic support group.

Presented in voice, with text transcription.

 

MENTAL HEALTH AND THE IMPORTANCE OF PEER SUPPORT

PRESENTER:  MermaidSue Bailey

Saturday April 28, 2012, 3:00 pm PDT

Yellow Hibiscus Cabana, Virtual Ability Island, Second Life

MermaidSue Bailey will lead a discussion on the importance of peer support to good mental health.

Presenter Bio:  MermaidSue Bailey is facilitator of the self-help group “When Life Goes Out of Control,” which is in its second year now and becoming a useful weekly fixture for its increasing group of members, all of whom either have a disability themselves or a family disability which impacts on daily life.  In RL, Sue works as a psychoanalytic psychotherapist in the United Kingdom, in private practice and within the hospice movement. She has two teenage daughters and is a school governor.   In theory she doesn’t bring her professional life into Second Life, but experience in group therapy, as well as being a woman with a disability, gives her useful skills in facilitating more informal groups in virtual settings – but very much as a member of the group also in need of support from other people with disabilities.

Presented in text, with voice transcription.

 

MENTAL HEALTH ISN’T ALL MENTAL

PRESENTER: Roberto Salvatierra (Second Life Avatar: Roberto Salubrius)

Saturday April 28, 2012, 4:00 pm PDT

The Sojourner Auditorium, Virtual Ability Island, Second Life

Roberto was diagnosed with agoraphobia. He was unable to continue medical school, and became confined to his home. He will tell about his experiences, and what he learned about his health.

Presenter Bio:  Roberto Salvatierra, (SL avatar Roberto Salubrius), was born in San Jose, Costa Rica, in 1975. He had a bilingual education, and since an early age he worked with computers. At age 19, he started having panic attacks, until it evolved to agoraphobia by the time he was 24. He went to Medical School, where he got a minor on medical sciences and was going for his degree as Medical Doctor until his agoraphobia caught up with him, short of finishing Medical School. Since then he has been working on Second Life as a full time programmer for his own company, Techno Kitty Development, and for co-owned animation company Medhue Animations. In his free time he does a lot of medical research, especially on Mental Health, Cardiology, Endocrinology and Dysautonomias.

Presented in text, with voice transcription.

 

MENTAL HEALTH AND MINORITY COMMUNITIES

PRESENTER:  DyVerse Jeffery-Steele

Saturday April 28, 2012, 5:00 pm PDT

Yellow Hibiscus Cabana, Virtual Ability Island, Second Life

April is (US) National Minority Health Month. Minority communities face unique problems related to mental health.

Living in poverty has the most measurable effects on the rates of mental illness. Minorities are overrepresented among the lowest socioeconomic groups, and thus have higher rates of mental illness than do non-Hispanic whites. Racism and discrimination cause increased levels of stress, which can adversely affect mental health.

Presenter Bio:  DyVerse Jeffery-Steele is a peer support leader for chronic illness and the issues that arise from illness.  He has been a peer support leader in Second Life and in real life for HIV/AIDS and diabetes, and the mental health issues that come with those diseases.  A strong supporter and user of social media and virtual worlds for health support and education, DyVerse has an office on Health Commons island.

Presented simultaneously in voice and text.

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On the fly 3D surface reconstruction: KinectFusion /2011/10/05/on-the-fly-3d-surface-reconstruction-kinectfusion/ /2011/10/05/on-the-fly-3d-surface-reconstruction-kinectfusion/#comments Wed, 05 Oct 2011 04:32:04 +0000 Lowell Cremorne /?p=3196 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Microsoft’s Kinect is rightfully getting a lot of attention from researchers. One snippet that caught my attention is a collaboration between Microsoft and a number of UK and Canada-based researchers. The result is KinectFusion. Have a look for yourself: The implications for virtual worlds are fairly obvious. The thing that particularly struck me is the [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

Microsoft’s Kinect is rightfully getting a lot of attention from researchers. One snippet that caught my attention is a collaboration between Microsoft and a number of UK and Canada-based researchers. The result is KinectFusion.

Have a look for yourself:

The implications for virtual worlds are fairly obvious. The thing that particularly struck me is the dynamic capability of the approach even at this early stage – if something changes with the physical world environment, it is reflected virtually. For the education, science and health fields, to name three, this is huge.

One obvious example within my pet area of clinical simulation: a camera (with consent) is placed in a busy emergency department in a large teaching hospital. Emergency nursing students based at a rural university receive that feed, had it convert on the fly to 3D for use within their virtual learning environment. Students may actually ‘work’ a full shift virtually, needing to respond to the challenges of the changing environment as they occur.

As I said, there’s a long way to go (for starters, KinectFusion is about surfaces only), but the progress is rapid and exciting. Over to you: what applications could you see this being good for?

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Emergency birth at home simulation /2011/09/22/emergency-birth-at-home-simulation/ /2011/09/22/emergency-birth-at-home-simulation/#comments Thu, 22 Sep 2011 06:04:00 +0000 Lowell Cremorne /?p=3191 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } This article originally appeared over at our sister-site Metaverse Health. One of the biggest challenges with online or PC-based simulations is the infrastructure required to run them. The move to web-based simulations is key to resolving that issue although web-based currently can come with a trade-off on complexity in a lot of cases. That said, [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

This article originally appeared over at our sister-site Metaverse Health.

One of the biggest challenges with online or PC-based simulations is the infrastructure required to run them. The move to web-based simulations is key to resolving that issue although web-based currently can come with a trade-off on complexity in a lot of cases.

That said, sometimes simplicity can still cover key concepts and that’s evident with a nice little simulation developed by the Engender Game Group at the University of Wisconsin-Whitewater.

It provides a home-based scenario where a woman needs support through delivering her baby. It covers everything from the initial meeting through to initial post-natal care until medical assistance arrives. Have a go for yourself.

For the record I’ve confirmed the validity of my choice not to become a midwife, as I got barely more than half the questions in the scenario correct!

[via Serious Games Market]

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Unlimited Detail: simulation implications /2011/08/03/unlimited-detail-simulation-implications/ /2011/08/03/unlimited-detail-simulation-implications/#comments Wed, 03 Aug 2011 12:52:36 +0000 Lowell Cremorne /?p=3157 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } I ran across a fascinating video via New World Notes, that shows an alternate way of rendering 3D environments. The seven-minute video provides a fascinating (albeit hyperbole-filled) overview of the atom-based approach, called Unlimited Detail. The driving force behind the project is Queensland, Australia-based Bruce Dell, working for an outfit called Euclideon (whose website is [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

I ran across a fascinating video via New World Notes, that shows an alternate way of rendering 3D environments. The seven-minute video provides a fascinating (albeit hyperbole-filled) overview of the atom-based approach, called Unlimited Detail.

The driving force behind the project is Queensland, Australia-based Bruce Dell, working for an outfit called Euclideon (whose website is unavailable strangely).

Before I go on any further, you should have a look at the video yourself:

One more external pointer: Popsci covers the issue well, but it’s worth reading the comments on that article to pick up on some of the scepticism around about Unlimited Detail.

Of course, whether Unlimited Detail is a near reality or a pipe dream is partly a moot point: it still raises some interesting points for me on how enhancing the current approach to graphical detail is pivotal to the success of 3D environments in a range of areas, including my pet topic of clinical simulation. Until there’s the ability to replicate complex behaviours or procedures in a graphically realistic way, true simulation will remain problematic in these environments.

Let’s take even a ‘simple’ procedural simulation like inserting an endotracheal tube (ETT). The need for graphical reality is critical if any attempt is to be made to translate the practice to the physical world environment – the state of the ‘patient’, their position on the bed, the anatomical correctness of their trachea, the flexibility of the tube and so on. That;s why I’m encouraged by developments like Unlimited Detail.

Of course the real test is whether it sees the light of day in environments accessible to the general public.

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Disability Rights Conference in Second Life /2011/07/21/disability-rights-conference-in-second-life/ /2011/07/21/disability-rights-conference-in-second-life/#comments Wed, 20 Jul 2011 14:20:33 +0000 Lowell Cremorne /?p=3144 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Another great event from Virtual Ability Island in Second Life on the way in coming days: July 16, 2011 – IDRAC2011 International Disability Rights Affirmation Conference- July 23/24, 2011 Virtual World Conference about Real World Rights Virtual Ability, Inc. announces the International Disability Rights Affirmation Conference (IDRAC2011) to be held Saturday and Sunday, July 23/24, [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

Another great event from Virtual Ability Island in Second Life on the way in coming days:

July 16, 2011 – IDRAC2011

International Disability Rights Affirmation Conference- July 23/24, 2011

Virtual World Conference about Real World Rights

Virtual Ability, Inc. announces the International Disability Rights Affirmation Conference (IDRAC2011) to be held Saturday and Sunday, July 23/24, in Second Life®.

In 2006, the United Nations held a Convention on the Rights of Persons with Disabilities. The text of the Convention was adopted by the UN General Assembly, and now has over 100 signatory states, including the US and the European Union.

Legislation to protect the rights of persons with disabilities is becoming common around the world. However, the June 9 World Health Organization study, the World Report on Disability, found significant barriers to equal access for persons with disabilities still exist.

This international conference will begin to explore legal protections around the world for persons with disabilities. Featured panels of persons from around the world will discuss local legislation that supports the rights of persons with disabilities. Panelists come from Australia, Belgium, Costa Rica, Italy, the Netherlands, Spain, and the UK.

Featured presenters include Scott Gill, Simon Walsh, Sister Abeyante, and Roberta Walker Kilkenny.

Gill is Executive Director of Access 2 independence, a Center for Independent Living in Iowa, US; he will talk about the independence movement. Walsh is head of his own consulting firm in the UK; he will compare the US ADA legislation with the UK’s DDA. Abeyante is a Salvatorian Sister; she will discuss advocacy for disability (civil and human) rights. Kilkenny is a college instructor; she will present about the significance of the UN Convention.

Presentations by the National Service Inclusion Project and the Job Accommodation Network will highlight disability services available in the US. Other sessions will feature peer support, comedy, and dance, both as part of the affirmation celebration.

Presentations will take place in Sojourner Auditorium on Virtual Ability Island within Second Life®: http://maps.secondlife.com/secondlife/Virtual%20Ability/54/170/23. The full schedule of confirmed presenters is posted inworld, and at http://virtualability.org/IDRAC2011.aspx.

Alice Krueger, president of Virtual Ability, Inc., stated: “It is a great pleasure to host so many wonderful speakers. Our audience will gain information about the extent of the issues facing people with disabilities, and the potentials for solutions to barriers.”

About Virtual Ability, Inc.

Virtual Ability, Inc. is a 501(c)(3) non-profit corporation based in Denver, Colorado, dedicated to enabling people with a wide range of disabilities by providing a supporting environment for them to enter and thrive in on-line virtual worlds like Second Life®.

For more information on Virtual Ability, Inc., including the benefits of virtual reality for people with disabilities, please see www.VirtualAbility.org.

For further information, contact:

Alice Krueger, President
Virtual Ability Inc.
Office: 303/400-3306
akrueger@VirtualAbility.org

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Relay for Life in Second Life: 2011 /2011/07/17/relay-for-life-in-second-life-2011/ /2011/07/17/relay-for-life-in-second-life-2011/#comments Sun, 17 Jul 2011 03:13:39 +0000 Lowell Cremorne /?p=3142 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Relay for Life 2011 is in its closing stages as we speak in Second Life. US$343,000 has been raised at time of writing (71 million Linden dollars) and there’s still plenty to see and do. As always musical entertainment is a focus in addition to the relay itself, and there’s plenty on offer. If you [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

Relay for Life 2011 is in its closing stages as we speak in Second Life. US$343,000 has been raised at time of writing (71 million Linden dollars) and there’s still plenty to see and do. As always musical entertainment is a focus in addition to the relay itself, and there’s plenty on offer.

If you haven’t already, jump in and participate. Even better, add to the donation tally!

All the details you need to get involved are here.

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Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms /2011/07/14/virtual-worlds-and-metaverse-platforms-new-communication-and-identity-paradigms/ /2011/07/14/virtual-worlds-and-metaverse-platforms-new-communication-and-identity-paradigms/#comments Wed, 13 Jul 2011 15:57:27 +0000 Lowell Cremorne /?p=3137 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms Each chapter has an abstract available for viewing and a PDF sample of the first couple [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

Just a quick note that the book chapter on virtual worlds, health and simulation I wrote during late 2010 is now available for ordering as part of the book Virtual Worlds and Metaverse Platforms: New Communication and Identity Paradigms

Each chapter has an abstract available for viewing and a PDF sample of the first couple of pages (here’s my PDF sample). There’s an interesting range of topics on offer and I’m looking forward to having a read of them all. As my first academic publication I’m just a little stoked ;)

It’s also interesting to note I’m the only author that’s not directly aligned with a University – is it really that rare for someone to contribute to an academic publication that’s not directly aligned with a tertiary institution?

Of course, with the rapidity of change in the field, books like this can date rapidly but having a read-through my own chapter I think it holds up relatively well so far – that may be a different story in six months!

If you do end up reading the chapter in full, I’d dearly love your feedback on it – I have no doubt I’ve missed stuff given the breadth of things underway.

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Emotion transference: Telenoid /2011/05/22/emotion-transference-telenoid/ /2011/05/22/emotion-transference-telenoid/#comments Sun, 22 May 2011 08:01:30 +0000 Lowell Cremorne /?p=3105 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } This story appeared earlier this week over at sister-site Metaverse Health. As a clinician fascinated by the use of new technologies to achieve outcomes, it’s hard to go past anything that is looking at bridging the divide between human emotions / touch and technology. Telenoid is one such project. It’s aim is to provide an [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

This story appeared earlier this week over at sister-site Metaverse Health.

As a clinician fascinated by the use of new technologies to achieve outcomes, it’s hard to go past anything that is looking at bridging the divide between human emotions / touch and technology. Telenoid is one such project. It’s aim is to provide an effective way to transfer people’s presence.

The research on telepresence is booming and it’s fairly widely accepted that videoconferencing is superior to teleconferencing and that platforms like virtual worlds provide even better telepresence sometimes. Telenoid is a step further again, providing a tangible means of interacting with someone remotely. In the second video below you’ll see its creator citing a key inspiration was the ability for remotely located grandparents to interact more with their grandchildren. That alone is laudable but for me the clinical simulation potentials stood out pretty strongly.

Real patients as simulation

Imagine the ability to have a ‘patient’ reflecting the emotions and speech of a real person in combination with the current simulation functionality i.e. feedback, monitoring of biometric data etc. Taken a step further: a real patient experiencing a real health issue is able (with consent of course) to have their experience transferred to a simulation exercise in real time. There are already consumer devices on the market able to control avatars via thought processes, this is only a small step beyond that.

A specific example:

a. Marjorie is a patient with bowel cancer who is scheduled to have chemotherapy.

b. She consents to her next outpatient chemotherapy session being used for simulation purposes with third-year nursing students at a local university.

c. On arrival at the clinic for her chemotherapy, Marjorie agrees to wear a discreet headset that both captures her emotions as well as her voice as she goes through the process.

d. At the university the students are in a laboratory environment set up for chemotherapy and the simulation mannikin is reflecting Marjorie’s experience as students use the same clinical pathway as the clinic to simulate providing the chemotherapy. The voice recorder allows the students to hear what the nurse is actually doing for Marjorie, providing the opportunity to contrast practice and to ‘see’ what impact that practice is having on Marjorie.

It sounds a little clunky and requires tight integration betwen education and practice, but the potential is there. Using dementia as an another example (although this is where consent can be fraught with difficulties): imagine the power of a mannikin that spoke and reflected the emotions and movements of an individual with severe dementia. The learning potential is enormous and would have the subsequent benefit of much more confident and confident new practitioners.

Videos

The first video shows a conversation with Telenoid:

This one shows Telenoid up closer and note how easily people interact with it:

ars electronica: telenoid from Fabian Mohr on Vimeo.

Thanks to Meg over at Future of Sex for the heads-up. Yes, the potential for this technology in regards to sex is likely to be the driver for its further enhancement and adoption. Who’d of thought?

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Avatars and body image: further research participants needed /2011/05/20/avatars-and-body-image-further-research-participants-needed/ /2011/05/20/avatars-and-body-image-further-research-participants-needed/#comments Thu, 19 May 2011 13:21:55 +0000 Lowell Cremorne /?p=3100 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } A little over a year ago we reported on a research study underway into the link between avatars and body image. That research has been continuing ever since and the initial results were inconclusive. PhD student Jon-Paul Cacioli wants to delve a little deeper on a few things, so there’s a follow-up survey for any [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

A little over a year ago we reported on a research study underway into the link between avatars and body image. That research has been continuing ever since and the initial results were inconclusive. PhD student Jon-Paul Cacioli wants to delve a little deeper on a few things, so there’s a follow-up survey for any male over the age of 18 who has an avatar in a virtual world.

It doesn’t matter if it’s Second Life, World of Warcraft or an OpenSim grid, you can take part. The survey itself will take 15-20 minutes to complete, but all respondents go into a draw for Amazon vouchers.

To take part, here’s where to go.

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Between Worlds: a Second Life machinima /2011/04/15/between-worlds-a-second-life-machinima/ /2011/04/15/between-worlds-a-second-life-machinima/#comments Fri, 15 Apr 2011 08:45:40 +0000 Lowell Cremorne /?p=3068 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } This post originally appeared over at our sister site, Metaverse Health There’s not a lot to add to the great description provided by the creators: “Between Worlds: A Journey of Hope” is a machinima produced by Panacea Luminos of NY HealthScape (USA) filmed and edited by Aliceinthenet (UK) and written by Skylar Smythe (Canada).  The [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

This post originally appeared over at our sister site, Metaverse Health

There’s not a lot to add to the great description provided by the creators:

“Between Worlds: A Journey of Hope” is a machinima produced by Panacea Luminos of NY HealthScape (USA) filmed and edited by Aliceinthenet (UK) and written by Skylar Smythe (Canada).  The inspirational piece is a story of cancer survival and accessing health information, supports and friendship in the virtual world of Second Life.   We invite you to visit: http://tinyurl.com/3esr334 to view the film and encourage your feedback and comments.

There’s four parts, which you can see below:

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Virtual International Day of the Midwife /2011/02/26/virtual-international-day-of-the-midwife/ /2011/02/26/virtual-international-day-of-the-midwife/#comments Fri, 25 Feb 2011 14:04:08 +0000 Lowell Cremorne /?p=3031 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } This post appeared earlier in the week over at Metaverse Health. A collaboration between Griffith University (Australia), Otago Polytechnic (New Zealand) and the University of Canberra (Australia), the Virtual International Day of the Midwife is in its third year (2009 and 2010 proceedings links). For more information or to express interest in presenting, check out [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

This post appeared earlier in the week over at Metaverse Health.

A collaboration between Griffith University (Australia), Otago Polytechnic (New Zealand) and the University of Canberra (Australia), the Virtual International Day of the Midwife is in its third year (2009 and 2010 proceedings links).

For more information or to express interest in presenting, check out the VIDM Wiki.

The call for expressions of interest is as follows:

*Call for Expressions of Interest*
The organising committee are now calling for Expressions of Interest (EOI)
to present at the VIDM eVent. While the EOI must be in English we welcome
presentations in other languages. We also welcome EOI from non-midwives and
midwifery students. Presenters need not be experienced in using electronic
media – members of the organising committee will be able to give support.
Please provide a short paragraph (no more than 150 words) describing your
presentation and the form it will take (for example a PowerPoint
presentation, live or email discussion, video, photographic slide show,
story-telling session). Please also include your status (eg midwife,
non-midwife, midwifery student), country of origin and language of
presentation. Your presentations or resources should;

– Have a clear aim or purpose
– Focus on maternity care or midwifery
– Be of interest to an international audience
– Be appropriate to the chosen media

If you would like to give a live presentation, please indicate what time and
time zone you are available in your EOI.

*Support for speakers*
Please note: We will be using the web-conferencing platform Elluminate. All
live sessions will be facilitated by an experienced online facilitator so
you will be supported at every stage.

*When and where to submit your EOI*
Please submit your EOI by 11th March 2011 by;

– Email to Sarah Stewart:
sarahstewart07(at)gmail.com
– Or add it to the VIDM wiki

– Or add to the VIDM Facebook page

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3D texture breakthrough /2011/02/12/3d-texture-breakthrough/ /2011/02/12/3d-texture-breakthrough/#comments Sat, 12 Feb 2011 10:05:21 +0000 Lowell Cremorne /?p=3023 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } This article appeared earlier in the week over at our sister-site, Metaverse Health A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators: The potential of this in clinical simulation is [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

This article appeared earlier in the week over at our sister-site, Metaverse Health

A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators:

The potential of this in clinical simulation is fairly obvious. Whether it be surgery or anatomical exploration, expect to see some of those expected evolutionary improvements in quality just a little bit sooner. Developments like this also illustrate the importance of graphical accuracy in simulation – the more easy it becomes to manipulate objects in a realistic way, the better the outcomes garnered.

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