The Metaverse Journal - Virtual World News<title>» From the metaverse community Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Thu, 31 May 2012 06:42:05 +0000 en hourly 1 http://wordpress.org/?v=3.3.2 Federal Virtual Worlds moving beyond Second Life /2012/04/22/federal-virtual-worlds-moving-beyond-second-life/ /2012/04/22/federal-virtual-worlds-moving-beyond-second-life/#comments Sun, 22 Apr 2012 08:52:54 +0000 Lowell Cremorne /?p=3339 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Several years ago, the National Oceanic and Atmospheric Administration maintained more than a dozen virtual environments for online visitors to explore in Second Life. Now it operates just one. For NOAA and other federal agencies, the focus of virtual world activity has moved beyond Second Life and diversified onto other platforms and gaming engines, according [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

Several years ago, the National Oceanic and Atmospheric Administration maintained more than a dozen virtual environments for online visitors to explore in Second Life. Now it operates just one.

For NOAA and other federal agencies, the focus of virtual world activity has moved beyond Second Life and diversified onto other platforms and gaming engines, according to Eric Hackathorn, a 3D Web designer for NOAA and one of the federal pioneers in virtual worlds.

“Virtual worlds are in need of some rebranding,” Hackathorn told Federal Computer Week. “Historically, virtual worlds were synonymous with Second Life, but that is no longer the case.”

While several agencies, including NOAA, NASA, Defense Department and National Library of Medicine maintain a presence on Second Life, several current initiatives have shifted to open source and in-house platforms and interagency efforts, he said. For example, DOD’s PTSD Experience invites users to learn about post-traumatic stress disorder.

“There is a lot of activity and many different use cases,” Hackathorn said, with initiatives for training, innovation and research in 3D and gaming environments.

The upcoming Federal Consortium for Virtual Worlds’ annual conference starting on May 16 will highlight some of those programs.
See on fcw.com

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Teleport Between Kitely Worlds | Kitely Blog /2012/03/30/teleport-between-kitely-worlds-kitely-blog/ /2012/03/30/teleport-between-kitely-worlds-kitely-blog/#comments Fri, 30 Mar 2012 10:31:26 +0000 Lowell Cremorne /?p=3334 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Teleporting between Kitely worlds finally works! If you try to teleport to a world that is online then you’ll be teleported to it immediately. If you try to teleport to a world that is offline then the world will be started; you’ll remain active in the world you are currently in; and once the destination [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Teleporting between Kitely worlds finally works! If you try to teleport to a world that is online then you’ll be teleported to it immediately. If you try to teleport to a world that is offline then the world will be started; you’ll remain active in the world you are currently in; and once the destination world is ready you’ll be teleported to it automatically.

Teleports are also connected to the website: if you click “Enter World” in a World Page, and you are already in another Kitely world, then you will be teleported to the new world. This means that you no longer have to close the viewer to switch between worlds.


Via blog.kitely.com

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Eve Online FanFest panel accused of mocking suicidal player /2012/03/28/eve-online-fanfest-panel-accused-of-mocking-suicidal-player/ /2012/03/28/eve-online-fanfest-panel-accused-of-mocking-suicidal-player/#comments Wed, 28 Mar 2012 08:05:09 +0000 Lowell Cremorne /?p=3328 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } CCP has launched an investigation after an Eve Online panel at its FanFest convention was accused of mocking a suicidal player. Eve Online player Kestrel wrote to CCP and Eurogamer today to complain about Thursday’s Alliance Panel presentation.The presentation, delivered by one of the CSM council members and moderated by a CCP employee, featured an [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }

CCP has launched an investigation after an Eve Online panel at its FanFest convention was accused of mocking a suicidal player.

Eve Online player Kestrel wrote to CCP and Eurogamer today to complain about Thursday’s Alliance Panel presentation.
The presentation, delivered by one of the CSM council members and moderated by a CCP employee, featured an in-game communication between two Eve Online players where, according to Kestrel, one of the players clearly indicated suicidal thoughts and showed “obvious” signs of severe depression.

“When this communication was shown to the audience the presenter, along with part of the audience of players and CCP representatives present all had a good laugh,” Kestrel said. “The presenter went on to encourage other players of Eve Online to harass this player in the hope that he would eventually be compelled to act on his suicidal thoughts.
“This player’s in-game contact information was provided. I found this section of the presentation to be in extremely poor taste.”
The panel was broadcast online as part of the streaming of the popular FanFest event, which showcased Eve Online, Dust 514 and World of Darkness.

In response, CCP issued a statement criticising the “abhorrent behaviour” that occurred.


Via www.eurogamer.net

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Post-apocalyptic Steampunk Pirates in Second Life /2012/03/28/post-apocalyptic-steampunk-pirates-in-second-life/ /2012/03/28/post-apocalyptic-steampunk-pirates-in-second-life/#comments Wed, 28 Mar 2012 08:01:15 +0000 Lowell Cremorne /?p=3327 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } If I could find something about vampires or Alice in Wonderland I think this build would manage to incorporate most of the major themes we love inworld. It might sound a little strange, and it could be that the owners would describe it differently, but I think this combination works and it’s a great place [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }



If I could find something about vampires or Alice in Wonderland I think this build would manage to incorporate most of the major themes we love inworld. It might sound a little strange, and it could be that the owners would describe it differently, but I think this combination works and it’s a great place to visit.

My journey began today with this photo↑ by LookatmyBack. I know he likes steampunk so I thought I’d check out the region and see what was there.


Via honourmcmillan.wordpress.com

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Great overview of VWBPE 2012 by Daniel Voyager /2012/03/16/great-overview-of-vwbpe-2012-by-daniel-voyager/ /2012/03/16/great-overview-of-vwbpe-2012-by-daniel-voyager/#comments Fri, 16 Mar 2012 12:13:39 +0000 Lowell Cremorne /?p=3325 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Early this morning I logged into Second Life to visit VWBPE locations around the grid and started to collect notecards/freebies which was fun. As you can see today I have updated my blog for VWBPE 2012 which I hope all my readers will like. I went over to the first event on the listings called [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Early this morning I logged into Second Life to visit VWBPE locations around the grid and started to collect notecards/freebies which was fun. As you can see today I have updated my blog for VWBPE 2012 which I hope all my readers will like. I went over to the first event on the listings called Conference Orientation Meet-and-Greet where the SL community started to catch up and hang out.


Via danielvoyager.wordpress.com

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Those who play together, stay together – study /2012/03/08/those-who-play-together-stay-together-study/ /2012/03/08/those-who-play-together-stay-together-study/#comments Thu, 08 Mar 2012 08:47:14 +0000 Lowell Cremorne /?p=3321 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } A study from Brigham Young University (BYU) has revealed online role-playing games like World of Warcraft both negatively and positively impact marital satisfaction.The study looked at 349 heterosexual couples, dividing the respondents into two groups: one in which both spouses gamed, and the other in which only one spouse gamed. For couples in which both [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


A study from Brigham Young University (BYU) has revealed online role-playing games like World of Warcraft both negatively and positively impact marital satisfaction.The study looked at 349 heterosexual couples, dividing the respondents into two groups: one in which both spouses gamed, and the other in which only one spouse gamed.
For couples in which both spouses play, the study found 76 percent said that gaming had a positive effect on their marital relationship, particularly couples who interacted in-game.The average age of the respondents in the nationwide survey was 33 years, while the average marriage length was seven years. Of those couples in which only one spouse gamed, 84 percent were the husbands; of those couples where both gamed, 73 percent of those who gamed more were husbands.
Via au.gamespot.com

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ClassRealm: How One Teacher Turned Sixth Grade Into An MMO /2012/03/08/classrealm-how-one-teacher-turned-sixth-grade-into-an-mmo/ /2012/03/08/classrealm-how-one-teacher-turned-sixth-grade-into-an-mmo/#comments Thu, 08 Mar 2012 08:25:06 +0000 Lowell Cremorne /?p=3320 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Video games and education. Two passions in my life that I tend to keep separate. I’ve been on the learning side of education for the last 16 years, but last fall I made the transition from student to teacher. I was dead set on bridging the gap between my life as a gamer and my [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Video games and education. Two passions in my life that I tend to keep separate. I’ve been on the learning side of education for the last 16 years, but last fall I made the transition from student to teacher. I was dead set on bridging the gap between my life as a gamer and my life as a teacher before the school year even started. I plastered the walls of my classroom with posters of Link, set up Mario action figures across my desk and crafted 8-bit sprites all over my board. My sixth grade students loved that I was interested in video games — just like them! As sixth graders, most of the boys in my class were more focused on Call of Duty and Madden, they had no knowledge of the magic of platformers, RPGs, or adventures games.I wouldn’t be as well read as I am today if it wasn’t for video games.
As I was describing my video-game-related teachings to my buddy Courtny, we began talking about incorporating gaming into education. Why not? I probably wouldn’t be as well read as I am today if it wasn’t for games like Pokémon Red and Blue. Games that relied on text. How else would I have known a large Pokémon was blocking Route 12? Video games are surprisingly helpful in school. They often promote reading, help students think through problems, and give players a sense of accomplishment to strive for. Courtny and I weren’t the first to think of gamifying a classroom, but maybe we could come up with the best system to date.
Via www.kotaku.com.au

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Students Enter Virtual World of Finance (Second Life) /2012/03/06/students-enter-virtual-world-of-finance-second-life/ /2012/03/06/students-enter-virtual-world-of-finance-second-life/#comments Tue, 06 Mar 2012 11:23:36 +0000 Lowell Cremorne /?p=3319 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Students at Maine Endwell High School have entered in to a virtual world in order to learn about financial planning for their future. Visions Federal Credit Union provides this free educational tool. Maine Endwell is the first school in New York State to use the game, Modoh Island. “Our hope is that eventually it will [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Students at Maine Endwell High School have entered in to a virtual world in order to learn about financial planning for their future.
Visions Federal Credit Union provides this free educational tool.
Maine Endwell is the first school in New York State to use the game, Modoh Island.
“Our hope is that eventually it will be something that the teachers can use to supplement their classroom without our hands on in it,” says Colleen Barton, Youth Educator for Visions Federal Credit Union.
To play, students create an Avatar and start with $10,000 dollars.
They have to make choices from buying cars to paying school loans, and buying or renting a home.
“I just picked the basic schooling and I was just careful about the car, and I picked a smaller house, cheaper and cheaper car. Smart decisions for then and now I can get a nicer car and house,” says Julie, an 11th grade student.
Via www.wbng.com

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EVE Online offers lessons for the financial crisis /2012/03/06/eve-online-offers-lessons-for-the-financial-crisis/ /2012/03/06/eve-online-offers-lessons-for-the-financial-crisis/#comments Tue, 06 Mar 2012 11:22:15 +0000 Lowell Cremorne /?p=3318 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Uh-oh! Another big bank is the subject of a depositor run amid charges its chairman has run off with customers’ money. Thankfully, this scandal is only taking place in Eve Online, a space-age virtual reality created by CCP, a games developer and Iceland’s coolest company. But Ebank’s troubles in the ether may offer some valuable [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Uh-oh! Another big bank is the subject of a depositor run amid charges its chairman has run off with customers’ money. Thankfully, this scandal is only taking place in Eve Online, a space-age virtual reality created by CCP, a games developer and Iceland’s coolest company. But Ebank’s troubles in the ether may offer some valuable lessons for earthly banking and regulation.
Eve is one of the more successful so-called massively multiplayer online games. Some 300,000 people – as it happens, nearly equal to the population of Iceland – pay $15 a month to navigate characters that pilot inter-galactic spaceships, manufacture and trade goods, mine resources and enter into big alliances – or bloody battles – with one another.
Central to Eve’s strategy, players develop economies within an “anything goes,” free markets framework that allows them to expand their fleets, buy weaponry and equipment and bolster defences. Indeed, Eve boasts 66 different marketplaces for some 5,000 items, with more than a million transactions a day.
Enter Ebank. Because players often do not have the interstellar credits – abbreviated to ISK, also the official abbreviation of the Icelandic krona – they need to expand their fleets, an enterprising player created a bank that would accept deposits and lend to players who would pledge assets, like their spacecraft, as collateral.
Via www.telegraph.co.uk

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Ultima Returns as Browser-Based F2P MMO Strategy Game /2012/03/06/ultima-returns-as-browser-based-f2p-mmo-strategy-game/ /2012/03/06/ultima-returns-as-browser-based-f2p-mmo-strategy-game/#comments Tue, 06 Mar 2012 11:15:53 +0000 Lowell Cremorne /?p=3317 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Electronic Arts and Aeria Games have jointly announced the launch of Lord of Ultima, a new addition to the Ultima franchise that can be played within a browser.Following the successful launch of Battlefield Heroes and Need for Speed World, Lord of Ultima is the latest, and third, title Aeria Games has released from its multi-game [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Electronic Arts and Aeria Games have jointly announced the launch of Lord of Ultima, a new addition to the Ultima franchise that can be played within a browser.Following the successful launch of Battlefield Heroes and Need for Speed World, Lord of Ultima is the latest, and third, title Aeria Games has released from its multi-game deal for EA’s portfolio of Play4Free games.”Set in the legendary Ultima universe, the game transports players to the new world of Caledonia where players aim to grow their capital on the path to glory,” reads the description. “By exploring new continents and forging a vast empire, players will master the art of diplomacy and trade as well as the military activities of spying, plundering, and conquering enemy cities. Players can mark their place in history by attaining the mighty and feared status as Lord of Ultima.”
Via www.tomshardware.com

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Aussie R18+ legislation aiming for Jan. 2013 introduction /2012/02/16/aussie-r18-legislation-aiming-for-jan-2013-introduction/ /2012/02/16/aussie-r18-legislation-aiming-for-jan-2013-introduction/#comments Wed, 15 Feb 2012 13:16:55 +0000 Lowell Cremorne /?p=3308 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Australian gamers can expect to have an R18+ classification for games by January 1, 2013, according to the federal government.Federal Minister for Home Affairs Jason Clare today introduced the R18+ bill in parliament and announced the federal government expects the R18+ for games legislation to officially come into effect next year.Last month, Clare announced his [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Australian gamers can expect to have an R18+ classification for games by January 1, 2013, according to the federal government.Federal Minister for Home Affairs Jason Clare today introduced the R18+ bill in parliament and announced the federal government expects the R18+ for games legislation to officially come into effect next year.Last month, Clare announced his intention to stick to former Federal Minister for Home Affairs Brendan O’Connor’s previous plans in introducing the R18+ legislation in the February 2012 session of parliament.Clare has stayed true to this plan, officially introducing the R18+ for games bill in parliament today.
Via au.gamespot.com

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Credit card thieves target OpenSim grids /2012/02/14/credit-card-thieves-target-opensim-grids/ /2012/02/14/credit-card-thieves-target-opensim-grids/#comments Tue, 14 Feb 2012 05:00:57 +0000 Lowell Cremorne /?p=3306 #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; } Credit card thieves have figured out a way to steal money from OpenSim grid owners. They take the credit cards, and use them to purchase virtual currency from the grids. Then they turn around and redeem the currency for cash before the card holder notices the theft and complains. The credit card company reverses the [...]]]> #leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox { width: 50%; padding-top: 1px; } #bottomcontainerBox .buttons { float: left; margin: 4px 4px 4px 4px; }


Credit card thieves have figured out a way to steal money from OpenSim grid owners.

They take the credit cards, and use them to purchase virtual currency from the grids. Then they turn around and redeem the currency for cash before the card holder notices the theft and complains. The credit card company reverses the transaction and now the grid is out the full amount — plus the time spent dealing with the issue.

Any grid that issues its own virtual currency and allows it to be redeemed is potentially vulnerable. Second Life, for example, to combat against this kind of fraud, has a security API in place for third-parties that trade its currency, such as outside currency exchanges, as well as internal controls.
Via www.hypergridbusiness.com

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