Comments on: Virtual worlds predictions for 2010 /2009/12/29/virtual-worlds-predictions-for-2010/ Coverage of news, issues and events occurring in virtual worlds or those who create those worlds Fri, 31 Dec 2010 13:25:00 +0000 hourly 1 http://wordpress.org/?v=3.0.4 By: Virtuellewelten.at /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207020 Virtuellewelten.at Thu, 07 Jan 2010 17:23:48 +0000 /?p=2444#comment-207020 <strong>Auf ein Neues...</strong> Was bringt das neue Jahrzehnt? Was wird aus Web 2.0? Was passiert in der Cloud? Welchen Einfluß haben die Smartphones auf die Entwicklung des Web N.0? Was erwartet die Nutzer virtueller Welten in 2010? Das australische Metaversejournal hat seine Voraus... Auf ein Neues…

Was bringt das neue Jahrzehnt? Was wird aus Web 2.0? Was passiert in der Cloud? Welchen Einfluß haben die Smartphones auf die Entwicklung des Web N.0? Was erwartet die Nutzer virtueller Welten in 2010? Das australische Metaversejournal hat seine Voraus…

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By: Laura Ess /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207019 Laura Ess Thu, 07 Jan 2010 02:03:58 +0000 /?p=2444#comment-207019 ABC Island? Never seen a video stream anywhere there. ABC Island? Never seen a video stream anywhere there.

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By: Derp /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207018 Derp Thu, 07 Jan 2010 01:13:47 +0000 /?p=2444#comment-207018 AND NOTHING OF VALUE WAS LOST<br><br>I can't stand that place since they decided to ban some friends and I who were just standing around trying to watch one of their video streams. Some admin claimed we were griefing and made up some story. AND NOTHING OF VALUE WAS LOST

I can't stand that place since they decided to ban some friends and I who were just standing around trying to watch one of their video streams. Some admin claimed we were griefing and made up some story.

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By: AdricAntfarm /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207011 AdricAntfarm Wed, 06 Jan 2010 08:11:57 +0000 /?p=2444#comment-207011 Thanks for the linkage guys. We love Aussies like um.. well.. um.. yeah-- John Safran made me laugh so hard I wet myself a little once. I am the only American who knows him, but still. Thanks for the linkage guys. We love Aussies like um.. well.. um.. yeah– John Safran made me laugh so hard I wet myself a little once. I am the only American who knows him, but still.

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By: Simon Newstead /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207010 Simon Newstead Wed, 06 Jan 2010 01:02:55 +0000 /?p=2444#comment-207010 I'm in with #10, I think 2010 will the year the first 3d games and apps on Facebook will grow and branch out to encompass basic social features and online world. I wouldn't be surprised if Buddypoke became a virtual world :) I'm in with #10, I think 2010 will the year the first 3d games and apps on Facebook will grow and branch out to encompass basic social features and online world. I wouldn't be surprised if Buddypoke became a virtual world :)

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By: The Metaverse Journal – Australian Virtual World news « Gamer/Learner /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207015 The Metaverse Journal – Australian Virtual World news « Gamer/Learner Wed, 06 Jan 2010 00:41:17 +0000 /?p=2444#comment-207015 [...] couple of good posts to start off with would be their predictions for the world of Virtual Worlds in 2010 and a refreshingly modest look back at their predictions for [...] [...] couple of good posts to start off with would be their predictions for the world of Virtual Worlds in 2010 and a refreshingly modest look back at their predictions for [...]

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By: Gwyneth Llewelyn /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207006 Gwyneth Llewelyn Tue, 05 Jan 2010 02:28:10 +0000 /?p=2444#comment-207006 SL is highly likely <i>not</i> going to close, and the reason is really not because the interest in SL might decline. Rather, SL is just like There.com: it doesn't require exponential growth to remain a valid business model, able to sustain LL's continuing profitability. <a href="http://There.com" rel="nofollow">There.com</a> never closed down, and very likely never will. And Second Life offers so much more... while Linden Lab is one of the few virtual world platform creators that annually make 4-5 times the initial seed money in <i>profits</i>. Even a <i>decline</i> in SL's user base won't affect profitability much (unless it's a <i>dramatic</i> decline, e.g. imagining 90% of everybody would leave from one day to the other) — LL is a cost-oriented operation, and less users just means less servers, less bandwidth, less concierges...<br><br>But let's even imagine the worst case scenario, that LL is <i>forced</i> to be shut down due to political pressures or something. Well, people would just go to OpenSim instead ;) (I'm sure LL would be happy to allow someone else to get all the content if they had to close down!)... but not the amateurishly-run OpenSim grids ran out there, but what Lowell suggested on his prediction: the big grid operators, possibly... IBM and Intel, for instance :)<br><br>On the other hand, I surely hope we get more and more virtual worlds. I just hope they're paying attention to Second Life. The notion I got so far is that everybody wants to be a SL "replacement"; but the designers behind those have no clue why SL is successful at all. They just seem to base their decisions on... popular notions published on the tabloid press about SL. No wonder most utterly fail. To design an SL-killer, one needs to know <i>what</i> is there to "kill", and has to have experienced it first hand.<br><br>Lowell's prediction #10 is actually something I'm quite curious about. I have this feeling that all major Flash-based games designers will actually use Facebook's reach of 350 million users to disseminate their platforms. I'm quite sure that virtual world designers will do pretty much the same: the <a href="http://www.streamjam.com/" rel="nofollow">Electric Sheep Company</a> did exactly that. Your own suggestion, Nortel's web.alive, might go the same route, and so will possibly hundreds of others. I predict that outside the virtual world wars, the game wars on Facebook will be quite interesting to watch. Facebook is already the #1 platform for disseminating Flash-based games, and this was probably never imagined by the Facebook creators :) FarmVille is just the start of a revolution... :)<br><br>Anyway, <a href="http://gwynethllewelyn.net/2009/12/31/predictions-for-2010/" rel="nofollow">here go my own predictions for 2010</a>. :) SL is highly likely not going to close, and the reason is really not because the interest in SL might decline. Rather, SL is just like There.com: it doesn't require exponential growth to remain a valid business model, able to sustain LL's continuing profitability. There.com never closed down, and very likely never will. And Second Life offers so much more… while Linden Lab is one of the few virtual world platform creators that annually make 4-5 times the initial seed money in profits. Even a decline in SL's user base won't affect profitability much (unless it's a dramatic decline, e.g. imagining 90% of everybody would leave from one day to the other) — LL is a cost-oriented operation, and less users just means less servers, less bandwidth, less concierges…

But let's even imagine the worst case scenario, that LL is forced to be shut down due to political pressures or something. Well, people would just go to OpenSim instead ;) (I'm sure LL would be happy to allow someone else to get all the content if they had to close down!)… but not the amateurishly-run OpenSim grids ran out there, but what Lowell suggested on his prediction: the big grid operators, possibly… IBM and Intel, for instance :)

On the other hand, I surely hope we get more and more virtual worlds. I just hope they're paying attention to Second Life. The notion I got so far is that everybody wants to be a SL “replacement”; but the designers behind those have no clue why SL is successful at all. They just seem to base their decisions on… popular notions published on the tabloid press about SL. No wonder most utterly fail. To design an SL-killer, one needs to know what is there to “kill”, and has to have experienced it first hand.

Lowell's prediction #10 is actually something I'm quite curious about. I have this feeling that all major Flash-based games designers will actually use Facebook's reach of 350 million users to disseminate their platforms. I'm quite sure that virtual world designers will do pretty much the same: the Electric Sheep Company did exactly that. Your own suggestion, Nortel's web.alive, might go the same route, and so will possibly hundreds of others. I predict that outside the virtual world wars, the game wars on Facebook will be quite interesting to watch. Facebook is already the #1 platform for disseminating Flash-based games, and this was probably never imagined by the Facebook creators :) FarmVille is just the start of a revolution… :)

Anyway, here go my own predictions for 2010. :)

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By: Lowell Cremorne /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207007 Lowell Cremorne Mon, 04 Jan 2010 14:25:09 +0000 /?p=2444#comment-207007 Hi Gwyneth, Thanks for your thoughtful comments! On Farmville, I just find it incredibly intrusive in the way it impinges so heavily on the broader Facebook experience. My prediction's based on the assumption that is something companies may be wanting to avoid, in which case I could be very wrong ;) Hi Gwyneth,

Thanks for your thoughtful comments! On Farmville, I just find it incredibly intrusive in the way it impinges so heavily on the broader Facebook experience. My prediction’s based on the assumption that is something companies may be wanting to avoid, in which case I could be very wrong ;)

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By: The Metaverse in 2010 « Wir sprechen Online. /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-207005 The Metaverse in 2010 « Wir sprechen Online. Mon, 04 Jan 2010 08:55:26 +0000 /?p=2444#comment-207005 [...] in 2010 Will AR surpass full virtuality? Will SL be acquired? What about interoperability? 2010 predictions: http://j.mp/7NeF4H [...] [...] in 2010 Will AR surpass full virtuality? Will SL be acquired? What about interoperability? 2010 predictions: http://j.mp/7NeF4H [...]

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By: 2010 – the year for health and virtual worlds? /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-206991 2010 – the year for health and virtual worlds? Thu, 31 Dec 2009 02:50:08 +0000 /?p=2444#comment-206991 [...] I’ve made some broader predictions for the coming year, but I’m particularly excited about the prospects in regards to health interventions, research or education. It’s still relatively early days, but over the past year I’ve been struck by some of the great work going on in regards to health and I can only see that growing. [...] [...] I’ve made some broader predictions for the coming year, but I’m particularly excited about the prospects in regards to health interventions, research or education. It’s still relatively early days, but over the past year I’ve been struck by some of the great work going on in regards to health and I can only see that growing. [...]

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By: Other Second Life Predictions for 2010 « Daniel Voyager's Blog /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-206988 Other Second Life Predictions for 2010 « Daniel Voyager's Blog Wed, 30 Dec 2009 18:14:08 +0000 /?p=2444#comment-206988 [...] Virtual worlds predictions for 2010 – Metaverse Journal [...] [...] Virtual worlds predictions for 2010 – Metaverse Journal [...]

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By: Laura Ess /2009/12/29/virtual-worlds-predictions-for-2010/comment-page-1/#comment-206984 Laura Ess Wed, 30 Dec 2009 15:51:22 +0000 /?p=2444#comment-206984 Either way, it's likely that ABC Island will go (sigh) Either way, it's likely that ABC Island will go (sigh)

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