Landbots and drowned avatars
November 19, 2007
The Second Life Herald ran a story today about landbots, those automated entities that cause all sorts of problems with buying and selling land. The SL Herald is alleging that around 20 avatars placed in water sims are part of the landbot scam. Whatever the reason for the submerged avatars, it’s a little strange. Yesterday I noticed that an avatar was showing up in the middle of a water sim:

I teleported to the spot and found this:

I returned 24 hours later and found the avatar in the same position and location. Not surprisingly there’s no profile data and the avatars are usually dressed in stock standard orientation clothing. Have you come across one of these drowned avatars? If it turns out they are linked to landbots then hopefully Linden Lab will have a clean-up. It’s hard to imagine what legitimate reason there is for their presence.
Popularity: 10% [?]
A horror week for stability
November 18, 2007
The latest blog post by Linden Lab tops off a horror week for Second Life stability. Combine that with the ever-present lag and usability remains the chestnut issue for Second Life.

If the rumours are true about Australian-based SL servers finally arriving, then part of the significant frustration with the Second Life experience will be remedied. The roll-out of improved broadband in Australia is likely to occur no matter who wins next week’s election, but it’s still a while off. None of it will remediate the enormous logistical task of keeping a virtual world running across thousands of servers - that’s something that can at best be minimised as a performance issue.
We’d be interested in your experiences with lag - has it been around the same for you, better or worse?
Popularity: 5% [?]
Monash Uni: closed island?
November 16, 2007
In an article published in the Sydney Morning Herald this week, I was a little surprised at a quote attributed to Monash University’s Dr Melissa de Zwart: “our area won’t be open to the public; you will need to be on an authorised list to get in”.
I try to avoid real-world comparisons but it’s difficult in this case: this is the equivalent of putting a barbed-wire fence across the entrance of the local university. Doesn’t a total closed-door policy from a taxpayer-funded entity go against its purpose as a community facility? RMIT Island has blocked off most of its island from general access but it at least has a public welcome area. As Gary Hayes says in the same article, it’s not hard to prevent damage to a Second Life presence. So why the lockdown?
Perhaps someone attending this event can ask.
Popularity: 4% [?]
Weekend Whimsy
November 16, 2007
1. Mask
- there’s a cameo Australian appearance in this one
2. Soccer Robots
3. Tako Cup
- sailing regatta
Popularity: 5% [?]
Telstra and Linden Lab to provide Australian servers?
November 15, 2007
Over the past 72 hours I’ve had two people contact me saying they’ve heard that Telstra may be negotiating with Linden Lab to have Australian-based Second Life servers. This syncs with some comments made by Telstra’s General Manager, BigPond Innovation, Jason Romney at a seminar I attended this week. There’s no great surprise really - Telstra is Australia’s largest ISP and also has the largest SL investment and anything that improves the lag in Second Life will be welcome.
We’ve contacted Telstra to confirm any further details.
Popularity: 10% [?]
Interview - Dexter Ihnen (Dexter Moore)
November 15, 2007
Dexter Moore (SL: Dexter Ihnen) is one of a growing number of Australian musicians performing in Second Life. Like most, he’s a well-established real-life musician who’s built up a loyal SL following. At present, he’s number one most played artist on Slusic.com, so he’s obviously doing something right. We caught up with Dexter this week to find out a little more about the life of an SL musician.
Lowell: When did you first get interested in Second Life?
Dexter: I started performing in Second Life March 2007 - SL was mentioned to me and I had seen it in passing on TV too. Since then I’ve been doing up to 8 shows a week. I’ve pulled back to 4-5 for now as my RL career is extremely busy both coming up to Christmas and after my award for RnB Song of the Year on ABC Australian Radio. Anyway, I entered in to SL in Feb 2007 and spent a month just getting used to the virtual world experience. It’s been an amazing experience since I started, right up to today.

Lowell: Was music the drawcard for you initially or were you just checking it out?
Dexter: My brother said he thought it might be a good platform for my music. I came in to have a look and a listen I didn’t really think it would become integral in my life - but I do follow up ideas
Lowell: What are the attractions of performing in-world versus real life?
Dexter: Performing in Second Life is quite unique, The most fascinating aspect is the direct personal feedback you experience whilst playing. This is not very possible in RL as one person in an auditorium cannot make themselves heard over the volume of the concert, but here they can talk directly to the artist and the artist to them - I really dig that
Lowell: Without getting too technical, how do you actually get your music and voice in-world?
Dexter: In my studio I have 2 separate mixers and 2 computers also. One mixer has in built FX and I plug my stereo Godin guitar, vocal, congas and roto-toms into it. As well as that I record any backing tracks I create and choose to use into it also ( it is an 8 track hard disk recorder too ) I send a stereo mix out of that into my main mixer which has a Firewire connection to my main music computer. This is also wher I take my headphone feed. I stream the out of my music computer with SimpleCast. Meanwhile, I run SL on my other computer which I run at standing eye level. This is the one I interact with while performing. The reason I run 2 computers is that if I crash I know that the stream is still stable.
Lowell: How would you describe the music you perform?
Dexter: Interdimensional SOUL - FUNK

Lowell: How have you built up a following in SL?
Dexter: I worked my butt of for 6 months - to the point of burn out! Up to 8 shows a week, plus 3 RL shows and a major recording project. I moved around a lot in that time - but I am pretty much in a holding pattern until the New Year now until the RL Christmas season commitments subside.
Lowell: What are your goals in the longer term with performance in SL?
Dexter: I want to tour the world playing live to my SL fans plus whomever else is into my music. SL fans though will always have a special status with me. Prior to that I have a number of ideas to bring to life here in SL;
Lowell: Who inspires you in SL?
Various types of people inspire me in SL: Dane Zander - Lost Gardens of Apollo builder. Skribe Forti, Film maker. Circe Broom and Slim Warrior, entrepreneurs. And anyone having lighthearted fun
Lowell: What are three SL landmarks that you keep coming back to again and again?
Dexter:
1. The Lost Gardens of Apollo
2. The Wild Coast
3. Tableau - Roller Disco, 10 pin bowling, Cool shops,
Lowell: What are the pet hates you have about how SL operates that affects your ability to perform?
Dexter: In this order:
1. Crashing ( sim crash excepted - we all have a strange affection for that one lol )
2. Freezing & heavy lag
3. Notecards ( they cover up my guitar controls )
Popularity: 5% [?]
Linden Lab further clarify ageplay policy
November 14, 2007
Linden Lab have further clarified their policy on ageplay. The real clarity is around child-like avatars and what is acceptable behaviour - essentially anything sexual is out, including promotion of sex-related products by child-like avatars. The ongoing grey area revolves around defining what is child-like and what isn’t, something Linden Lab acknowledges in their clarification.
I’d also like to see the overall policy in one location, rather than a series of blog posts - hopefully this will occur in the near future. We’ve been clear in our support for Linden Lab’s efforts to date and this is an incremental improvement that should put no-one in doubt about what is acceptable in regards to the Terms of Service.
Is there anything in the clarification you disagree with? Do you feel the definitions are too strict or too lax?
The full announcement:
“We’ve had a number of questions from Residents regarding Second Life’s policy regarding sexual “ageplay,” i.e., depictions of or engagement in sexualized conduct with avatars that resemble children. This practice has been disallowed in recognition of our Community Standards, complaints from Residents, and international laws, so it’s important to understand the definitions.
Under our Community Standards policy, real-life images, avatar portrayals, and other depictions of sexual or lewd acts involving or appearing to involve children or minors are not allowed within Second Life. When detected, individuals and groups promoting or providing such content and activities will be subject to sanctions, which may include termination of accounts, closure of groups, removal of content, and loss of land or access to land.
There are three key aspects, which are in breach of the Community Standards:
(1) participation by Residents in lewd or sexual acts in which one or more of the avatars appears to represent minors (or the depiction of such acts in images, video, textures, or text) is a violation of the Community Standards;
(2) promoting or catering to such behavior or representations violates our Community Standards. For instance, the placement of avatars appearing to represent minors in proximity to “sex beds” or other sexualized graphics, objects, or scripts, would violate our Community Standards, as would the placement of sexualized “pose balls” or other content in areas depicting playgrounds or children’s spaces;
(3) the graphic depiction of children in a sexual or lewd manner violates our Community Standards.
We understand that in some cases there may be an element of subjectivity as to whether an avatar (or other image) appears to be a minor. Objective factors which will be used to decide include whether an avatar has child-like facial features, is sized as a child, has clothing or accessories generally associated with children, and whether, based on the circumstances, an avatar is speaking or acting like a child (e.g. “My Mommy says…”).
If you are in doubt as to whether an activity may be interpreted as ageplay, we request you err on the side of caution and desist. Please note that some countries’ laws may impose penalties for graphics, drawings or anime that resemble child pornography, even where no children have been involved.
Linden Lab reserves the right to immediately terminate the accounts of Residents who violate these standards.
Of course, any images, chat or other conduct which leads us to believe actual minor children are involved will lead to swift action, including reporting to the appropriate authorities.
Please note it does not violate this policy merely to have a child-like avatar. It is not our intent to banish child-like avatars in and of themselves.
We appreciate the Community’s continued support in reporting abuses of these standards, and we hope this helps answer any questions about this topic and our policy. To report a violation of the policy, please go to the Help/Report Abuse feature in your Second Life viewer, and follow the instructions given.”
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